So anyway, after the flying fox it was teabreak. while we were munching on swiss rolls and drinking coffee, it started to pour. have i told you about campfire prep already? i think i have. so anyway campfire prep was after flying fox. then it was wash up and dinner and our night activity: kidnap. one girl from each group was 'kidnapped' and the rest of the group had to look for her. this game had 3 stages, the first stage was, this search party of 5 ( party of 5 , geddit?) had to go look for the girl who was missing while the est had to solve his puzzle. the search party have 5 minutes to look for the girl. they must come back, and if the puzzle solvers aren't done yet, they have to go keep looking until they find the girl.
so, after 10 million years, when we FINALLY finished the puzzle( we were the last group, and everyone was asking me for the answer, cause i'm a math genius.......NOT!) and the search party found the girl, chief jeff gave us the list of places where we have to do the activities. this is the start of the second stage. see, the girl is 'tied up' at wherever, and we have to get two keys to 'untie' her. chief jeff has this box, with little drawers with keys of every group in it. you have to go to these locations which we found with the help of the map, and do an activity there. when we're done with the activity, we have to go back to the mph and choose a drawer to check(the drawers are numbered). for example, if you chose the drawer no. 13, chief jeff will look at the number on the key inside it. if the number on the key is your group ( if your group is '1' you must get two keys with the number '1' on it) . so we found the two keys ( eventually........) and we unlocked the girl.
but that's not the end. you have to carry the girl up to mph. we were oneof the last teams, but hey, it ws fun!
Labels: prt4
